![]() Fallout New Vegas doesn't feel too different from Fallout 3 and Skyrim doesn't feel too different from Oblivion at times. Sure incremental improvements can be made however the foundations are the same. Problems and limitations can persist through games that are continuing to use it. On one hand I can see how using the same "engine" for these games can be a problem. The gaming press will GOTY it, and we'll all buy it. I think at this, looking at Fallout 76 especially, Bethesda isn't looking to make anything revolutionary like Morrowind was at the time, they'll just change the name of the Gamebryo engine again, slap some new textures on it, and ship it. They have the job of trying to make a new engine to replace it. The physics are wonky and in Bethesda games you need to have multiple save files because game breaking bugs are random and frequent, It's really an interesting thing and as far as I know nobody else's games do that. Just because I'm not there doesn't mean nothing is happening. I can hear battles between NPCs far off and head that way only to have missed the fight. I can put a pencil on a desk in Fallout, and assuming dogmeat doesn't knock it off or the cell doesn't reset, it will always be there no matter how far away I go. An engine that could keep track of everything you do in the game, but also what every NPC does in the game. When they created the Gamebryo engine, they'd stumbled across something great.
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